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Latest Trend in EdTech – BYOD

Bring your own device (BYOD) allows educational institutions to preserve their budgets by strategically passing most of mobile device investment and maintenance costs to the students. In return, students benefit from interactive student/teacher engagements, and the...

Virtual Reality: The Industry Forges Ahead

Virtual Reality (VR) is about to become mainstream and could be a $7 billion market by 2018. Samsung has released its Gear VR head-mounted display to the public, while Oculus and Sony continue development on “consumer-ready” products. Microsoft is experimenting with...

Counterfeit Money: Keeping a Step Ahead of Criminals

Counterfeiting is a high-margin $654 billion growth industry largely run by criminal organizations that have few disincentives to stop. Counterfeit money is a small sub-market that uses the latest innovative anti-counterfeiting technologies. Yet, in spite of these...

VIRTUAL REALITY: A VIRTUAL GOLDMINE FOR INVESTORS

Immersive Gaming and Content Platforms are Finally Here Virtual Reality (VR) is about to become mainstream and could be a $7 billion market by 2018. Numerous head-mounted displays are in development (but not commercially available) with Facebook’s Oculus, Samsung, and...

Playing the Virtual Reality Trend

On July 8th, 2014 the website Road to VR published an article “Exclusive: Early Oculus Rift DK2 Unboxing, “The color, contrast, and motion is leaps and bounds over the DK1″ .  While I have been following the developments in the virtual reality (VR) space for some...