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Virtual Reality: The Industry Forges Ahead
Virtual Reality (VR) is about to become mainstream and could be a $7 billion market by 2018. Samsung has released its Gear VR head-mounted display to the public, while Oculus and Sony continue development on “consumer-ready” products. Microsoft is experimenting with...
Counterfeit Money: Keeping a Step Ahead of Criminals
Counterfeiting is a high-margin $654 billion growth industry largely run by criminal organizations that have few disincentives to stop. Counterfeit money is a small sub-market that uses the latest innovative anti-counterfeiting technologies. Yet, in spite of these...
VIRTUAL REALITY: A VIRTUAL GOLDMINE FOR INVESTORS
Immersive Gaming and Content Platforms are Finally Here Virtual Reality (VR) is about to become mainstream and could be a $7 billion market by 2018. Numerous head-mounted displays are in development (but not commercially available) with Facebook’s Oculus, Samsung, and...
COUNTERFEITING: An Industry 3 Times Larger than the Illicit Drug Trade
Counterfeiting is a high-margin $654 billion growth industry largely run by criminal organizations that have few disincentives to stop. Anti-counterfeiting laws and punishment are non-existent in many jurisdictions, leaving the responsibility of abating the flow of...